It is available for Autodesk 3ds Max® 2017, 2018, and 2019. Stay in 3ds Max® to perform your liquid, granular, viscous, and viscoelastic simulations. It brings the well-known fluid simulation tools directly to Autodesk 3ds Max®. Use particle speed, age, and vorticity to resize fluid particles. Animated particle emission parameters and daemon parameters are taken into account between frames. R25 Compatible! Now you can achieve high-end simulations with an even easier workflow. Each simulation panel has about 20 million particles when the waterfall is at full flow.Ĭheck out the original integration of the app inside MAXON Cinema 4D. Created as 4 overlapping panels of computer-generated waterfall simulation, using app’s Hybrido. Around 250 million polys per frame! 4mm pixel pitch. Simulation with the program, lighting with Maxwell. Waterfall was created for the lobby of the new Salesforce tower in San Francisco. Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform. To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm. RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.The fluid simulation is set up in the app using the Standard License.RFCFD-522 - Emitter ID value is not preserved on scene reopening.RFCFD-353 - Undo/Redo is not working when a control point is added.RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.RFCFD-680 - Sometimes the number of mesh channels are less than the number of fluids to mix. RFCFD-667 - Instances should be created in the same place where the particles are regardless the scene transformation.RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.RFCFD-358 - File paths can't have unicode characters on Mac OS X.RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.RFCFD-351 - Array Tool: Parameters can't be animated for meshes.RFCFD-679 - License file can be installed with License Dialog.RFCFD-533 - When a caching process is about to be launched, check node names in the scene to warn the user about possible name conflicts.RFCFD-560 - New "Cache filename" parameter for domain and mesh nodes, to specify the filename prefix that will be used as output.RFCFD-622 - Possibility to enable/disable disk write per node in the Cache parameters tab. RFCFD-651 - New Node "Spline Control Circle" to increase flexibility to define forces in "Spline Daemon" and particle emission in "Spline Emitter".RFCFD-632 - New menu buttons for quick access to "Cache Simulation", "Cache Meshes" and toggle "Use cache" on/off.RFCFD-678 - Thinking Particles and geometry instances can be scaled using particles speed, age and vorticity.RFCFD-670 - Translation/Rotation/Scale transformations for fluids.RFCFD-666 - Sub-frame interpolation, to sample properly creation of particles and daemon forces between frames.RFCFD-673 - Stitcher for Alembic files.RFCFD-630 - Quads can be used, instead of triangles, for meshing.RFCFD-668 - Mesher can be clipped using Cinema R20 fields.RFCFD-682 - New curvature-cohesion model added to surface tension daemon.RFCFD-634 - New daemon that allows for the creation of the fluid effect typically seen at Hi-speed macro photography.Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.
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